Personally, however, I found I very much noticed.
Paradox said it designed the game's movement in a way which minimises "the impact on gameplay aspects" so that "you don't notice it". But the company admitted that in late game - when urban sprawl really kicks in - it drops to an average of 20. When I asked Paradox about Skylines' framerate, I was told it typically averages a healthy 30. What lets the port down, regrettably, are its performance issues. The game comes with expansions After Dark and Snowfall included.
#Cities skylines switch review Pc
The camera angle lets you dip as low as the PC version, so you can get a nice sunset shot of whatever hellscape you may have created. On top of this, there's also a very detailed settings menu, so players can tweak the controls to their heart's content.įor players who like to admire their handiwork, the game's screenshot mode is another pleasant addition. You can open mini wheel menus, for instance, to choose different brush sizes for creating zones - pretty helpful for navigating some of the game's more complicated menus. Obviously, the main thing to change is the UI, which has been designed to make city-building easy on Switch.
#Cities skylines switch review pro
The Switch version will come with two expansion packs, Snowfall and After Dark, along with Pro Controller support and even HD rumble (to let you know where to place buildings).īut how does it play? At this year's Gamescom, I went hands-on with Skylines, and on the whole, publisher Paradox has done a fair job with the port. Paradox informed me it will retail for around $39.99 (£35.62), and according to the Direct, it's due to release today. Oh Cities: Skylines, why do you build me up just to let me down?Īs part of the latest Nintendo Direct, Cities: Skylines - the highly successful city-building game by Colossal Order, has officially been announced as a port for Nintendo Switch.