

It’s worth mentioning that the game is audibly weak too, with generic punk-pop guitar bands gracing everything from the title screen to the freeride environments. It’s worth bearing in mind that this technology has been around for a while now – the snow stages in Dead or Alive 3 on the original Xbox thirteen years ago was where I first saw it – and they’ve not beefed up the effect with the extra power of the current consoles. My favourite is the deformation of the tracks as you race around them: Corners will become noticeably churned, with grooves forming along the racing line, and your bike or quad physically cuts through mud and sand and leaves grooves on the top of jumps as you shift your rider’s weight to get the best line. There are some cool touches, but these have been around for several games now. Graphically the game is embarrassingly last-gen, with a small resolution increase being the only noticeable change from last years title. It takes practice though – for the first few races you’ll be wondering why you’re losing so many places in the corners, but when it clicks and you get just the right balance of control, once again the feeling of satisfaction comes through. You use the right stick to balance the rider on the bike, and combining a gentle turn of the handlebars with a smooth lean using both analogue sticks can result in some fast and smooth slides through the mud which feel satisfying to pull off.
MX VS ATV SUPERCROSS ENCORE PS3 SERIES
As well as steering on the left stick as you would expect, a staple of the series is its ‘Rider Reflex’ control. Races around both the indoor and outdoor tracks can be hectic fun when played on the more challenging difficulty levels, with twelve rides all trying to get around the same corner at once likely to result in some bad accidents – which can feel great if you’re the one to ride away from them. Even the spawn points are identical, and the texture pop that was prevalent in the 360 open worlds remains.ĭespite my gripes with the general lack of polish and original content, if you were to come into this game as an outsider having never played any of the series before, you’d be reasonably entertained by the package.

Worse still, three of them were built several games ago and haven’t been altered at all. At least in Reflex you could find hidden bike parts there not now. The freeride stages are completely pointless apart from grinding out a couple of achievements. The existing locations from previous games use the same textures and, despite what the press release says, the same physics. The tracks are the same graphically and physically, barring the addition of stadium tracks, a couple of new outdoor courses and ‘Rhythm’ races (drag races with peaks and troughs).

Going back to MX vs ATV Reflex, four titles ago, apart from some new layouts very little has changed. This kind of laziness just doesn’t cut it for current gen I’m afraid. But the frame rate is still locked at 30fps, you’re still looking at the same track textures and you’re playing the same game modes. There are a handful of extra tracks built around a new ‘free ride’ level, which is exclusive to the XO, and a marginally sharper resolution. Last years release, without the ‘Encore’ in the title, is practically the same experience as you have here. It comes as no surprise then, that this is almost identical to the Xbox 360 game it’s based on. By and large, each game has remained the same, with a few technical tweaks here and there as consoles became more powerful over the years.
MX VS ATV SUPERCROSS ENCORE PS3 PS2
The MX vs ATV games have been around for a long time – since the PS2 was next-gen technology, even. New to the ‘Supercross’ sequel and remaining in this ‘Encore’ edition, are stadia packed to the roof with fans, watching you smash your face into the dirt for the umpteenth time as you misjudge the whoops and bends. This year what we have is a slightly stealthy re-release of the Xbox 360 game from last year: You race motocross bikes and all terrain vehicles against each other for a few laps through dirt, sand and mud, pulling off stunts over the multitude of ramps and jumps whilst trying to finish ahead of the other eleven competitors. Every year or so sees the release of another fun-but-basic MX vs ATV game.
